Reading 11

My own personal opinion is that violent video game play does not directly correlate to real life gun violence. Through Travis' presentation we got some numbers which explained that a small percent of real life shooters actually play violent video games in comparison to the overall percent of people that play violent video games. I believe that the current regulations are fine and for the most part useless, because if a kid really wants a game they will find a way to play it, whether it be asking older friends or finding pirated versions. Kids aren't dumb, adding restrictions only makes us think harder of ways to get around them and we usually find them. Though I discredit the supposed push towards violent tendencies from video games, I do believe in the addiction issue. The Vice article talks about how it ruins and even ends the lives of some people that get attached to a game and play for too long, but on the lower end of the addictive response I have had friends neglect hanging outside for video games and becoming basement dwellers just to be able to continue to level up. This sheltering for a game can have serious negative repercussions on a person mentally especially from a standpoint of social expansion. I think though you can have friends on Xbox live or whatever, there is no replacement for real face-to-face human interaction while doing activities other than playing games. Being behind a screen alone for hours or days at a time can certainly contribute to the large increase in depression amongst millennials and generation Z.

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